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Dherndawârth
| Author | |
|---|---|
| Approved Contributors | The K'hen-tar and their friends! |
Chronicle Summary
A scroll from the deep south of the world, describing the Avari folk of the K'hen-tar
Chronicle Content
OOC-Introduction
Greetings and salutations, reader!
You have stumbled over a writing that describes fan-lore in Tolkien's universe over a kin of Avari Elves that long ago, in the earliest of days branched off the Kinn-Lai, an Avari tribe briefly described by Tolkien.
These Elves that call themselves in their own tongue K'hen-tar, which means no other but Speaking People, passed into the deepest south of the world, where the fabled jungles of Mûmakan lie. According to this writing, there they dwelled vastly in their hidden cities, not wandering off too often beyond their borders and defending their home victoriously against the Swerthing tribes under the guile of the Dark Lord and the brood of Ungoliant.
If you are interested to learn more about them, so please, read on.
As fan-lore for role play purposes on the server Laurelin, we wish not to enforce this piece of work upon anyone. So please, feel free to acknowledge the possible existence of these Elves or to deny it.

Content
1.Society and Culture
1. Appearance
1.1 The form of governing among the K'hen-tar
1.2 The Castes
1.3 The Noble Houses
1.4 Facial Marks - The Saâradh
1.5 Becoming of Age and Marriage
1.6 Child-Birth
1.7 Music and Dance of the K'hen-tar
2. Belief and Convictions
2.1 The K'hen-tarian Pantheon
2.2 The holy city of Meddohâr
2.3 The Well of Cuivienen's Waters
3. Warfare
3.1 Wars fought by the K'hen-tar
4. Timeline
4.1 First Age
4.2 Second Age
4.3 Third Age
OOC-Part
5. Heritage
5.1 Tatyar and Nelyar Influences
6. Language
6.1 Relation to Quenya
6.2 First Conjugation, Past Tense and Imperative
6.3 Word-List
Society and Culture
Appearance
As Tatyar Elves, they are tall grown and fair. The K'hen-tar have edged facial traits that at time might appear down-right hard to other Elven-Folk, beige and bright sand colored skin, poisonous green eyes and dark till red hair that they wear differently long, depending on the caste. Women of this Elven-People have flowing facial traits and high cheek bones.
The build of the K'hen-tar is usually stronger than that of their Valinorian cousins and also their teeth appear to be sharper. They delight in the making of things and the hunt of game.
The form of governing among the K'hen-tar
During the history of the Quendi it became clear that they favored a monarchy, where as there is one king that would be succeeded by his eldest son. The king was trusted and respected, often bore exceptional gifts, such as a high blood-line and wisdom which would have been the reason why the other Elves followed by free will. In that, the form of elvish monarchy differs strongly to that of Mankind.
The K'hen-tar however know no such monarchy. The idea of one absolute ruler appears to them as alien as repellent. Their government is marked by a council formed by a given number of Elves that have the traits of wisdom and are eligible for leadership. The exact number of these council Elves often varied, though usually were set about from five to twenty.
With their folk separated into castes, each caste had its own ring of leaders. Would time to prove to have the K'hen-tar in need of a service of a caste, this caste would logically rise in significance and power and hence be able to take over the rule over the people with its own council.
That way it was possible for each Elf, due to their given immortality, to have a chance to serve their folk as ruler and to have a voice in matters of decisions.
The Castes
The entire people of the K'hen-tar was separated into four castes, defined by professions: The Warriors, the Clerics, the Scholars and the Crafters.
These castes possessed internal branches that led to certain vocations and specializations, so that the Scholars, for instance, had many fields to turn to. Mathematics, geometric, astronomic but also poetry, healing arts and duty of teaching was theirs.
An Elf was never born into a caste, but was initiated into one at the time of becoming of age, depending on what the Elf had learned.
Some Elves also belonged to the group as the Unfree, who could neither rise nor be chosen to step into as these were those individuals that had done crimes against their folk and sentenced to do services until they repented or even were outcast beyond the borders of the realm, never to return.
The Warriors, were the protectors and striking force of the realm. They functioned as army as well as enforcers of peace when they patrolled the streets in the times of peace. Their ranks numbered members such as scouts, guardsmen, soldiers, captains, archers and the templers, who were known as the most endurant and powerful fighting individuals of the K'hen-tar. They usually guarded the houses of prayers and during the time in which the caste of Clerics ruled the land, they were made the priests' personal guards. But also, if need would arise, they were send into direct battle, where they were known to bring devastation upon the enemy.
The equipment of a warrior involved an armor made from leather or metal with wooden components, two swords and a spear. Seldom, the K'hen-tar wielded shields, as the fighting techniques of these Elves does not favor these protections.
The K'hen-tar made themselves utterly proficient at guerilla fights, quick ambushes and attacks where they came like a storm over the foe and were gone just as quick. A tactic that proved to be the most efficient in the jungles of Mûmakan.
The warriors worship Oromë and Tulkas as their patrons.

A picture of a K'hen-tar warrior.
The armor worn here is of a heavy
steel type, covered with a dark green
alloy that would shimmer eerily.
The skirt and the surface of the chain
enforced protection are vastly adorned
by ceremonial symbols to grant the
protection of the spirits that these people
worship.
The Clerics, were and are the guides of the convictions that the K'hen-tar bear. They are believed to stand in direct contact to the spirits of the world and that they receive visions from the Lords of the West.
Their teachings ever have influenced the Elves greatly and more than once they ruled over the land. Something that would be easily noticed among the city of the K'hen-tar; Meddohâr, that is also known as the holy city. Meddohâr's streets are seamed by houses of prayers and the buildings are adorned with many a relief and mosaics of legends and the gods.
Almost every K'hen-tar takes belief as a serious matter and they can be easily offended, though they forgive those that do not know their customs easily. Belief is also a fundamental part to the law, as mostly the Cleric Caste dictated it to the very first time. Each caste has slightly differing views on certain sections of the law, but it mainly stays ever the same and is only altered to the slightest, should another caste come to rule.
In times of conflict, the Cleric Caste supports the forces of the Warriors with the service of healing, often together with members from the Scholar Caste. The Priests and the Priestesses of the K'hen-tar are also known to be powerful wielders of mystical effects.
The Scholars, are the poets and the researchers of the realm. Their inventions were made in service to the Crafter and Warrior Caste, without which, the K'hen-tar may have lost themselves to the darkness around them long ago, already.
The Scholars vary vastly, from mathematicians to poets and healers. They usually are the caste with the largest council, numbering up to twenty Elves.
They also were the discoverers of the inflammable substance called Ruillôr, inextinguishable fire, which recipe is jealousy guarded by the Caste.
The Scholar Caste orientates upon Varda, Mandos, Estë and Irmo as patrons.
The Crafters, are the working hands of the K'hen-tar. They uplifted Meddohâr and made the very beauty of the town through their bare hands and what tools they might have had. Incredible artists and genius architects form their ranks, masters of building and forging.
They were the first Caste to have led the K'hen-tar as they first came into the jungles and began to build small settlements, until the rise of Meddohâr, from which point on, the Cleric Caste took over for some time.
Also entertainers are counted into this caste, although they do not truly form anything with their hands, but rather forge glad hearts in the K'hen-tar. While the artists and crafters favor Aulë, the acrobats, dancers and entertainers hold Nessa as their personal patron.
The Noble Houses
The House of Eru'Narleis, was founded by the Tatya Theriñer who awoke among Finwë's people. He went with a group of Tatyar and Nelyar Elves to the Uttermost South, being one of the first Elves that called themselves K'hen-tar.
Theriñer was held first council-lord of the K'hen-tar until he fell against Ungoliant who had come into the Uttermost South of the World. He was a great craftsman and of his greatest works are known the sword Dhêorl, The Sigil of Eru'Narleis and the Mhenêlôdhré, a necklace of utter beauty. Gala'tanleaw, the only child of Theriñer, and the leader of the Scholar's caste and a respected advisor for the council, married the proud warrior Valmelûcor from the house Ormë'Dar. After their children, the sister-brother twins Mindhin and Nevyn'Iral were born, Valmelûcor was killed by spiders. Hence the children remained in their mother's house.
Both children were at the end of the war against the spiders held as high-heroes and members of the council that led the K'hen-tar. While Nevyn'Iral married Iberiëny Samin'Thar, who bore him two children, first Tanlë and then a boy Inethâr, Mindhin went the path of exile. She was punished with banishment for a crime she committed.
Inethâr would die young by the poison of a spider, while Tanlë became a minstrel of great skill. Mindhin never returned.
The House of Ormë'Dar, with their current leader Ilkanôr Ormë'Dar, is known for excellent craftsmanship of any sort. Its founder was Alcarion, who had poured the water of Cuiviénen into the city well of Meddohâr. During the War with Ungoliant's offspring he and his wife Imirilë were killed.
They had two sons, Valmelûcor and Ilkanor. Valmelûcor fell in love with the beautiful Gala'tanleaw, daughter of Theriñer, and married her. Ilkanor married Dherië from the house Sûl'Odhar and together they had a daughter who they named Tathsumë. She was nicknamed Miriárña, that is 'Royal Jewel'. In her childhood she spoke and listened to the trees and some say she could talk to the spirits of the world.
As she was full grown, her beauty surpassed any of the K'hen-tar. Later she took up the blade and slew the last direct offspring of Ungoliant in the forests of the K'hen-tar. With that ended the Battle of a Thousand Eyes and as well the war against the brood. Today she is the part of the council of the Warrior Caste and married to Ôdhir Samin'Thar, leader of the warriors' caste. She bore him a daughter who resembles all her beauty and they named her Belkhala
The House of Samin'Thar, is the richest of the houses. Armanil himself is still alive and the oldest of all K'hen-tar. His wife Theriendë was killed in the Battle of a Thousand Eyes. Today, he and his oldest daughter Nelyarë lead the Labourers' Caste together and work much together with Ilkanor of the house Ormë'Dar who himself is a masterful crafter.
Armanil and Theriendë had two other children. Iberiëny, who fell in love with Nevyn'Iral and her brother Ôdhir, who long fancied Tathsumë and finally won her heart. After the death of Adhasaria in the Battle of a Thousand Eyes, Ôdhir, as leader of the Warrior Caste became leader of the council and he married Tathsumë, who bore him a daughter; Belkhala.
The Facial Marks - The Saâradh
Many of the K'hen-tar bore markings on their faces.
These symbols can have many sorts of meanings or only have the use of adorning the Elf. These markings, called Sâaradh, are brought beneath a fine layer of skin. The procedure is rather painless, though kept secret.
There are symbols which are speaking indeed stories of the deeds.
The K'hen-tar are a creative people in art forms. The Sâaradh are considered beautiful among them. Not seldom do they combine letters of their alphabet into wonderful pictures and let them be brought as marking into their skin.
Becoming of Age and Marriage
At the age of 62, in the counting of men that is, since the K'hen-tar have a calendar that is not the same as that of the mortal kind, an Elf is considered a Sanyha. Once an Elf of the K'hen-tar becomes adult, a great ceremony will be held by the family. There the young Elf will be accepted into one of the castes after what he/she has learned from his/her parents or teachers.
The Elf is maybe than a member, but still treated as child until he/she has proven her worth and skill in service to the caste.
Once being a Sanyha the Elf may marry his love. It occurs often that families that are befriended mingle with one another. Before the act of marriage, the parents must be asked to give the lovers free to themselves, which is more a tradition and an act of politeness towards the superiors.
Once two Elves have found another and got approval from their families for this union, the ceremony may be planned and later then held. These ceremonies which are of frivolous spirit are usually held on days they ordered to the Valar, since they believe that the Ainur would give their blessing to the couple.
The festival is held for the entire settlement and is always grand. Music, dance, lights and drink and food are not missing. The couple themselves would be asked to play a tune together on a certain flute that the K'hen-tar call Ñellanwâ, 'Loving Coming Days'.
The song the couple plays would show in sound their hearts and spirit, bring forth their spirits and it would bind them. The tune from the Ñellanwâ is remembered for eternity by the Elf.
Child-Birth
The wonder of Child-birth is something happening in the life of a K'hen-tar woman that is associated with great honor. Fertility is worshipped in the belief of the K'hen-tar as they hold Yavanna as their most beloved of all Valar.
At the evening of the birth of the child, the becoming mother would have chosen already during the pregnancy a certain place in the wilderness for the child to be born upon. Ancient ruins or spots of memory are most commonly chosen. It could be the birth-place of the mother or where she had met the father of the child. A place with meaning and spiritual energy.
The becoming mother is accompanied by her own mother, a friend or her sisters. Male Elves are strictly forbidden to venture near a birth-place during the evening of birth.
Once the child is born it would receive a name from its mother and as soon as mother and child are strong enough to travel they would go to see the child's family.
K'hen-tar women who have given birth are clearly distinguishable from other women as they color a wisp of their hair for each child they give birth to. The color is chosen in a hard contrast to their original hair color. Black hair is often bleached into silver-grey or white, while lighter hair colors are darkened.
The more of these wisp a K'hen-tar woman would have, the more respected she would be in the society.
Adhasaria is said to have had nine of these wisps.
Music and Dance of the K'hen-tar
If there is one way to express yourself then it is music! The world was formed through music in the Ainulindalë and we the K'hen-tar have the ability to still hear the singing of the world.
Over the time we have dwelt in the forests we had invented several instruments:
Llindh - A instrument played with strings. Its sound can be attuned from dark and bass sound till the frivolous and bright ones and is the most common instrument. It is played sitting and with both hands. It lies like a board on the Elf's legs so that he/she would look upon the strings.
Vë'dhi - A small drum that is played with the hands. It is often made out of wood and leather, but sometimes the body is out of silver which gives it an uinque sound.
Ñellanwâ - A flute that is most loved and difficult to play. It has an opening effect on their people's spirit and if played by a master, the spirit would experience highest joy as if all sorrows would be erased and no burden be carried. The flute is therefor used by the marriage of the Elves, in order to open their spirits completely for one another.
Rû-mbhér - A horn like instrument that has many forms. It can be used as signal-horn or as trumpet. The usual in music used version is a short one.
Belief and Convictions

The god Orimar (Irmo), as the K'hen-tar picture him.
He bears the Ñellanwâ in his hands through which
he can stir the spirits of those Elves whose prayers
he hearkens to.
The K'hen-tarian Pantheon
The Elves of the K'hen-tar worship over a hundred different deities, half-gods or divine beings. Despite the great variety, there are four-teen gods that that are worshipped by the majority. Every of these beings has a assigned field and powers that they govern. These gods are:
Ya'Nurti (Yavanna), the goddess of growth and fertility. Her name literally translates to 'mother' and she is the favorite of all Elves of the K'hen-tar. She is often portrayed as beautiful woman that is wrapped in leaves or sleeps beneath a tree. She is the spouse Anghos.
Orimar (Irmo), is the god of dreams and visions as well as knowledge and progress. He is seen as a man, bearing the Ñellanwâ flute, that after legend, he gifted to the K'hen-tar when they first settled in the jungles of Mûmakan.
Samudhin (Manwë), the god of wind and weather is described as one of the most powerful deities with quickly changing personality. He can be wrathful as well as calm and helpful. He is viewed as a great bird that has the sky as its home. He is believed to bring to every matter in the world balance.
Elmor (Ulmo), is the deity of waters and rivers and seen as the lord of the marshes of the jungles and its great water-ways. As portrayal for him serves a fountain of water that resembles the facial features of an Elf.
Anghos (Aulë), is the craftsmen of the gods and the patron of all crafters. As spouse of Ya'Nurti he is said to have made the very earth the Elves walk upon. He is seen as many armed man with long hair, wielding a hammer.
Vindhor (Mandos), is the keeper of the dead and the ruler of the realm of the After-Life but also the deity that resembles re-birth. The K'hen-tar fear as much as they love him and they see him as a man shrouded by dark clothes, wielding a sickle in his right and a bundle of crop in his left.
Thion (Tulkas), is the great warrior and protector of belief that serves as stalwart wall against all evil. He is portrayed as mighty man that bears no weapon.
Âlamor (Oromë), is the great hunter and the guard of the forest. Ya'Nurti is believed to be his sister and he is the one who gave the K'hen-tar their knowledge about fighting with the spear. He is viewed either as mighty beast in the form of a ferocious cat or as man, wielding a golden lance.
Palandhil (Varda), known as the 'heaven queen' is the maker of the stars and harbinger of the peaceful night. She is an important patron for the Elves and viewed as a woman entirely made of star-light.
Aria (Nienna), is the mistress of mercy. She bears many traits of a loving mother and is portrayed as beautiful woman with black hair and an Elf-Child on her arms.
Sitinë (Estë), is the patron of the healers and she taught the K'hen-tar the knowledge of wound-making after the legend. Usually she seen as a woman with four arms, sitting among a number of wounded Elves.
Khaliska (Vána), is also known pale goddess. She was the one who, after the legend, gave the K'hen-tar the ability to live forever. She is often viewed as a distant woman, who is cold-hearted and slow to forgive.
Nilim (Nessa), is the patron of jesters and entertainers. She is pictured as a young woman, who ever danced for all eternity.
Wâidhre (Vairë), is the weaver of fate and often associated along side Orimar. She knows all the tales that were, are and will be and is often prayed to, to receive visions of foretelling. She is portrayed as a woman, clothed in golden silk.
The Holy City of Meddohâr
When the K'hen-tar passed into the jungles of Mûmakan, they began to built small settlements. The legend says, that Theriñer, the greatest craftsmen of them to have ever lived, spoke of that he had received a vision from Orimar, in which he was told to give a great quest to his people: The building of a city.
For well a thousand years, Meddohâr was being constructed. It was a city made of enormous buildings and hanging gardens, platforms and stair-ways. The K'hen-tar uplifted it in a secret location, so that despite the city's size and the number of inhabitants, it was well hidden from danger and no dark entity ever found it.
The entrance for outsiders was strictly forbidden and for some time even punished with the penalty of death.
The streets are wide and open and every wall of the buildings seems to bear a mosaic that describes the history of these Elves.

The city of Meddohâr
The Well of Cuivienen's Waters
The oldest still living K'hen-tar, Alcarion was the one who built this well.
When they left Cuivienen they took with them its water and they drank from it. All but Alcarion who poured it later into the well. Since ever they have remained strong. The water in Meddohâr remains clear and it provides their people with grace and protection from evil spirits. It is their guard and protector against eyes that wish to see them. So the realm of the K'hen-tar realm remains unseen to evil forces.
War-Fare
Wars fought by the K'hen-tar
The greatest and most devastating war that the K'hen-tar ever fought was the one against the brood of Ungoliant and the shadows of evil she brought with her arrival.
The Battle of a Thousand Eyes was the final assault of the brood-queen Amara’bha against the holy city of Meddohâr, where the weakened main-host of the Elves had taken refuge. During this fight, the main-host was destroyed and over four-thousand Elves fell to the spiders that overran the city. In her hate to all good and creation, Amara’bha herself headed for the temple of Ya'Nurti that was marking the center of Meddohâr.
In her terrible form as giant black spider, she attacked it and clashed with the remaining hundred Templers and the Clerics. Most of the Templers lost their lives during this assault. The remaining forces however battled Amara’bha, until Adhasaria could wound the beast and Tathsumë slew it. Unfortunately Adhasaria, was buried beneath falling stones. The United Host of Meddohâr and surrounding settlements drove the spiders, one year later, away.
The next years were spent with hunting down all those creatures that had survived the battle and were of the brood. Today, the last remnants of the brood are located in the southern valley where they still weave their hideous webs.
Another short war was fought with Man, when the Second-Born of Norl’s house sought to overtake the realm. Naig, their chieftain, marched into the jungle with two-thousand men. Almost none of them returned.
Naig was driven by madness in his actions and his plan was folly from the beginning. He knew not where the cities of us lay, he knew not of our border-posts or military locations, for these were kept hidden and utterly safe.
The K'hen-tar sent the best warriors to dispatch this threat. They shot the mortal army from above, letting it rain arrows that were strong enough to easily penetrate the weak armor and shields of Naig’s men that were bad equipped. The scattered parts of Naig’s army were either ambushed or overwhelmed.
Many other skirmishes and small encounters were fought with men. Raiders and pirates were alike repelled whenever they tried to enter the forest that is holy to all of the K'hen-tar kin.
Timeline
The First Age
20 - Construction of Meddohâr begins
50 - The Elves are beset to the first time by spiders
52 - The threat of the spiders can be contained through the actions of the warriors
53 - The construction of Meddohâr is briefly stopped, the Crafter Caste is weakened
65 - The Scholar Caste takes charges and invents the substance Ruillôr to aid the fight against Ungoliant's brood
68 - The Crafter Caste returns to power and leadership. The constructions of the city continues
75 - The Spiders start a great assault, but are repelled
102 - The damage on Meddohâr is repaired
265 - Amara'bha, Brood-queen sets her offspring free and attacks Meddohâr
305 - Meddohâr stays under siege. The Warriors become the leading Caste
341 - Siege of Meddohâr is broken and Amara'bha driven away, though not killed
378 - Settlements are sacked once more, but can be rescued with reinforcements
479 - Scholars burn wide areas of the jungles to cleanse the infestation
480 - Known as the Year of Crying Trees
Second Age
32 - Amara'bha sacks several villages and heads for Meddohâr
33 - Great Battle of Meddohâr, Adhasaria speaks of being chosen by Orimar and becomes leader of the Warrior Caste
61 - Naig's assault on the forest
166 - Amara'bha's children are pursued by the Warriors
167-564 - Years of the Great Hunt
565 - Construction of Meddohâr is completed
601 - Amara'bha goes for a final attack upon Meddohâr and is slain. The brood is driven back into the southern regions until the coast.
602 - The Cleric Caste takes over after Adhasaria's death
TBC
OOC-Part
Heritage
Tatyar and Nelyar Influences
The tribe of the K'hen-tar is actually a tribe of Elves that branched off the Kinn-Lai, which was formed out of the mingling of Tatyar and Nelyar Elves who did not venture westwards and into Beleriand. The first leaders of the K'hen-tar and most trusted were indeed tatyarian Elves.
K'hen-tar and Noldor share both a great physical strength and the dark hair color. They love the earth as well as the sky. K'hen-tar craft as favourite token beautiful jewelry or things of decoration that are meant to bring highest joy into the hearts of their kinsmen.
Through the Nelyar blood, the K'hen-tar have a strong connection to the nature of their surrounding. In them mingle the desires of both tribes. As the Noldor prefer the sky and bright shining the towers, the Nelyar were either drawn to the sea or into the woods such as the Laiquendi and Sindar. The trees of the jungles are sky-high and the cities of the K'hen-tar are build within them quite similar as we know it from Caras Galadhon probably.
Language
Relation to Quenya
There is little doubt that the tongue of the K'hen-tar, has branched off from the Kinn-Lai Avarin and hence has a relation to Primitive Eldarin. As tatyarian Elves, they have spoken the Primitive-Eldarin of Cuivienen, that all Elves of the awakening could speak. Quenya and K'hen-tar have both their roots in this first language and have taken merely different paths in their evolution. Still, some words may be seen to be very close to one another, so that the way may be re-constructed:
Kinn-lai to K'hen-tar;
we note the change from Quendi to Kwendi, kwe- -> ki. We see also the assimilation nd > nn. The last element lai must be related to Quenya lië "people", hence "kinn-people". The stem LI, the source of Quenya lië, may have produced lai by A-infixion. Which will explain the translation of the name Kinn-lai: "Speaking People"
As the Elves branched off, so did their tongue: Kinn>k'hen. The word Lai might have formed into 'ta' in time and with the plural in which an -r is added, it became -tar, for many folk, a people.
I have been giving some thought to the ' between K and hen. It might be, that the K'hen-tar indicated with ' and - marks the genitive of their words or words that stand in a direct relation to one another. Such as in:
imíkah alyha'oñâr - among blessed beings
These words are taken from Quenya, which I then altered to make them look more alien. I have a few rules, such as that, if the word is standing in plural, taking the example oña (quenya: onna - creature), the last vocal is spoken longer and a -r is added to the end. Hence oña -> oñâr. If the words ends not on a vocal, an -ar is added to the end in order to form the plural of the word.
First Conjugation, Past Tense and Imperative
A'kie I speak
Dhi'kie You speak
Im'kie/Im'kie'tala He/It speaks/She speaks (to signify the female gender the phrase 'tala' is added on the end of the word and bound to with '-symbol.)
E'kie We speak
Lle'kie You speak
Lhi'kie They speak
Note how the verb is not changed in its infinitive. Merely the person changes.
The imperative however as in ''Speak!'' is formed in the following matter:
Kie'i! Speak! (singular)
Kie'ta! Speak (plural)
The past however is constructed in the switching of the position of the added 'e' and the loud that stands before it. Should it accour that two 'e's stand now next to one another then they will be merged into an 'ê'.
Should however the verb end on no vocal and the loud before the last one is aswell no vocal, then an 'e' is placed between them as in the next example:
dhrand - to join
A'dhraned I joined
Dhi'dhraned You joined
Im'dhraned/Im'dhraned'tala He/It joined/She joined
E'dhraned We joined
Lle'dhraned You joined
Lhi'dhraned They joined
Wordlist
-'dir'- - between
-’hwin - from something
-’in – to, towards something
-'lin –before, infront
-'Ilë - below, under, yonder
-'nël - on/ontop of something
-’tâ – in, inside something
A’am - my
a’sel - agile
adh - war
áhta - ash
akan - pain
alwa - stream, river
alwara - timeless
anat - remain
angol - hammer
ar - no
ardh - evil, mysterious, dangerous, dark, somber, demonic
aria - grief, sadness, woe
athria - beloved
aya - for
bhain - dire
câlë - morning, sunrise
cauìr - white
choï - to wait
dâr - terrible, threatening
dhen’re - name
dhi’am - your
dhol - dream
dhrand - join
Dhûrin-tar - Durin's Folk
êo - logic
fer - existence
fridhu - peace
gala - gold
Gala’tanleaw - Golden leaves, autumn leaves
Ghwin’ir - hope
gwen - shining
hmindh - end
ieneth - thousand
Iliv'o'vhal'in - Mankind (Quick-to-meet-death)
írin – truth
isvha – teach
iswa - knowledge
isyë - to know
ja - child
jáin - silent
jandra - ship, fleet
ka - not
khar - night
kie - speak
K'hen-tar - speaking people, Elves
kran - tree
kuinë - awake
kwill - strong
lár - mid, midst
latala - forest, wood, jungle
lë - like
llahta - listen
Lli’dher - year, circle
Llindh - lyre
mar - as
miëne - slow
nathair - lurk, sneak, crawl, creep
neálli - keep
nelh - ten
ñella - music, song
ñellaë - to sing
Ñellanwâ - flute
níë - give, grant, present, bring
nó - born
nu - yes
nurdra - life-energy, spirit
nurti - creation, spring
orima - destiny
orthin - to pass
pâr - wrath
radhya - desire, greed, wish
ruil - fire
Ruillôr - undistinguishable fire
rûllë - kindle, light
sa - good
sala - home, town, family
salasandra - marriage, union of spirits, sex
sanya - to welcome
Sanyha - Adult
seas -stand
shíru - juice, sap
si' - this, that
sind - evening sun
tá - there
tanië - to fall
tanle - Leaf
tath - star
theldh - old
ther’a - destruction
thir - see, watch, look, peer
Tran'nidh - Outsider, Eldar
twe - new
tya - to call, shout, name
um - hundred
ûna - sublime
ûrh - smoke
Valhar - Vala, light, divine
veltoïr - traitor
vën - green
vhal - death
vun - but
win - friend
ya - life
ya’nurti - mother
ya’varra - father
