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Winter's End Tourney, Bree
| Date: | February 28th, 2015 |
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| Time: | 8.00 PM (GMT) |
| Location: | Bree Festival Grounds |
Event details:
"Knights, warriors and men-at-arms of all renown, we invite you to a tournament of arms hosted by the Bloody Dawn. You are free to join one of the three competitions that will be held; Archery, Melee and Jousting. Winners will be granted monetary rewards, and a knighthood will be bestowed upon the winner of the joust.
We also invite all merchants, singers, bards, story tellers, craftsmen and people who just want to watch to come to this tournament, to bet, drink and have a merry time while celebrating the winter's passing.
Sir Newell Blackwood, Captain of the Bloody Dawn"
The 28th of February, The Bloody Dawn will host a tournament for all of the RP community on Laurelin, all are free to join the competitions and as many as they want. It will be hosted in the Bree Festival Grounds. All should try to make an appearance and make a fun and big event for all. The aim is to knit the RP community of Laurelin tighter together and have an event spanning to all who wishes to participate. Even with IC rewards to those who win the competitions, including a knighthood to the man who wins the joust at the end of the evening. The competitions will be held in the following order - Archery, melee and then jousting. And when the competitions is over if possible we will feast and party, this will remain in the Bree Festival Grounds unless people rather would go to the Dawnhall (9 Chestnut Street, Towerglan.)
Else we hope people will show up in good spirits and enjoy some RP for all of the community and have some fun regardless of what you come for be it participating, selling goods, or just watching.
Rewards:
Jousting: The winner of the joust will be knighted personally by Sir Newell, as any knight can bestow knighthood on another. Besides this, a grant of 500 silver will be granted ICly, and an extra reward of own choosing, as well as any gift that is within the power of the Captain of the Dawn. (You will choose one item from a pool of things and one thing ICly you would wish for, e.g. a contract to help with, service with the Dawn or whatever it may be.)
Melee: 400 silver coins, and an extra reward of own choosing, as well as any gift that is within the power of the Captain of the Dawn. (You will choose one item from a pool of things and one thing ICly you would wish for, e.g. a contract to help with, service with the Dawn or whatever it may be.)
Archery: 400 silver coins, and a reward of your own choosing, as well as any gift that is within the power of the Captain of the Dawn. (You will choose one item from a pool of things and one thing ICly you would wish for, e.g. a contract to help with, service with the Dawn or whatever it may be.)
Rolling System:
Archery:
Handicaps shall be set forth for the skill level of your character within the field of Archery.
The tiers are as following: A professional with a bow, of whom uses it regularly or specializes in it will /roll 50. Those of which know how to use a bow but whom do not focus on it will roll /100. And those who rarely use bows, of whom are just entering for the sake of it would /roll 200. - This rating will depend on your own characters.
The target has 5 rings. The range to strike the target is 45. Less than 45, of course, decides how much closer to the bullseye the shot lands.
A roll of a 1 - 5 = Bullseye. = 5 points
Roll 6 - 15 = Second ring. = 4 points
Roll 16 - 25 = Third ring. = 3 points
Roll 26 - 35 = Fourth ring. = 2 points,
Roll 36 - 45 = Fifth ring. = 1 point.
Roll 46 - 50, 100, 200 = Miss = 0 points.
The target shall be of a set distance and the same size for all participants. This tally of score shall always come into effect with all characters, of all form of skill. For example: A professional marksman will miss the target at a roll of 46-50. For characters of whom are competent, but not specialized in the field of Archery will /roll 100. The roll between 46-100 is a miss. For those of which are only entering for the sake of competing and have rarely used a bow roll /200. A roll of 46-200 will be a miss.
Those competing will face one another in rounds. A basic rule of elimination will take place, with one person being eliminated every round. This is decided by who scores the lowest. If two or more people come conjoined last. Another round shall be held between the participants who so conjoined last. The outcome of this decides who is eliminated.
Jousting:
Each character will have a set number of hit-points, determined by how experienced your characters are with wielding a Lance, and riding Horses.
The tiers for this are as follows:
A character of whom has a lot of experience with horse-riding and with using a lance, veterans to this art of competing. Will have the full suit of 100 Hit-points.
Those of whom can ride a Horse and wield a Lance to a competent level, but not to a professional level will have 75 Hit-points.
Those of whom can ride a Horse and can wield a Lance at an average level or to a poor level will have 50 Hit-points.
- I hope that you will all be fair in assessing how competent your character may be, keep it realistic.
The Riders shall face one another in rounds, the winners of each round making way to the next tier of rounds, those of whom lose the rounds will be disqualified from participating further.
The results to the rounds shall be worked out by the differences in rolls.
Example: 100 Hit-points per player. Each Rider rolls: Rider one rolls 50, Rider two rolls 1. The result: Rider two loses the difference in the rolls (49) to his Hit-points. So he would end up with 51 hit points left whereas the other is unscathed. If the same number is rolled by both participants then no damage is taken to either Rider.
When 0 Hit-points are met the Rider of whom reaches 0 Hit-points is dismounted, losing the round.
Hit point damage taken in previous rounds shall be negated for those participating in further rounds. - All Riders start each game with their maximal hit points.
Melee:
All weapons of a melee sort will be accepted within this tournament of arms. Any forms of armor or clothing will be deemed acceptable by those wishing to test their skills.
The participants shall engage in one on one combat with one another. Those who lose a round will be eliminated from participating in further rounds. A process of elimination will ensue until there is a final victor.
Your characters will have a set number of Hit-points, determined by how skilled and experienced your characters are in hand-to-hand combat.
Veterans: Those truly experienced and skilled in close-quarters combat, naturals. Of whom can perceive and adapt according to changing situations and styles in combat will have a base number of 100 Hit-points.
Average fighters: Those who can use a sword, or a mace, or any variation of weaponry to a skilled degree. Perhaps the character does not specialize in close-quarters combat but is skilled. The factor of experience shall also come into effect with this. If your character has not been shaped by experience to have the level of skill a true veteran would have, they will be of this tier. Characters of this tier have a set number of 75 Hit-points.
Poor fighters: Brawlers, Towns-folk or those more accustomed to cloak-and-dagger tactics and not open-field fighting. Characters who concentrate almost solely on different forms of martial artistry, like Archery will also be of this tier. Characters within this tier will have a base number of 50 hit-points.
The results to these rounds shall also be determined by the differentiation in roles. One character shall attack while the other defends. Then they will swap roles, to the other character attacking while the previous attacker defends. The base rolling number of /roll 100 will be used throughout. During the first round of combat, to decide who attacks first shall be decided by a prior roll of /100.
Example: 100 Hit-points per player. Each Combatant rolls: Combatant one rolls 61 in attack, Combatant two rolls 1 in defense. The result: Combatant two loses the difference in the rolls (60) to his Hit-points. So he would end up with 40 hit points left for the next round of combat.
When a character reaches 0 Hit-points, he or she submits and so loses the round. There shall be no character death here. But if you wish it, you may take character death into account. Accidents do happen.
The character starts each round with his full number of Hit-points: 50, 75, 100. Though this may not be seen as realistic to some, it enables characters a chance to progress further into the tournament, perhaps even win in a fairer manner. Being eliminated from one competition will give you a -10 health mallus in the next.
Credits:
Special thanks and credits goes to Aegaldred for allowing us to use his rolling system for this event.
| Website: | |
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| Contact: | Either through here, or an in game mail to Newell |

